The League of Extraordinary Gentlemen: Century 1910

by Alan Moore

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35 of 37 people found the following review helpful:

Moore goes Edwardian., May 13, 2009

by S. Curley

Well, well, here we go again. After "The Black Dossier", which I found tremendously disappointing after so long a wait (v2 itself having been a bit of a let-down from the preceding one), Moore and O'Neill's famous Victorian adventure heroes return for an adventure with an actual plot. The first of three 'graphic novellas' (it's basically just a slim graphic novel) telling the story of an overarching plot in the 20th century, the events of this one were alluded to in the "Dossier". Plot details are discussed herein, so be warned.

Moore said he wanted this to function both as part one of three and as a story in its own right, hence the decision to abandon the more traditional 22-page single-issue format of previous installments in favour of larger bundles. In that sense, he has succeeded. "1910" has both an internal narrative arc and an ending that augurs future plot developments. On the question of how compelling this story is by itself, I would say reasonably so, moreso than either "The Black Dossier" or "League v.2", though many of my problems with this property remain.

As alluded to in "The Black Dossier", this story picks up in 1910, with the League consisting of old standbys Mina Murray (not yet a blonde), Allan Quatermain ("Junior"), Thomas Carnacki (from W. H. Hodgson's "The Casebook of Carnacki the Ghost Finder", originally serialized in "The Strand"), A. J. Raffles (another magazine serial character, created by Arthur Conan Doyle's brother-in-law, E. W. Hornung), and a male Orlando (Virginia Woolf's novel of the same name; a major figure in "The Black Dossier"). The reign of Edward VII has ended, and the inauguration of George V is impending, with the Great War that will bring to a definitive end this period in world history whispering on the horizon. Our crew is following Carnacki's premonitory dreams which involve the moon-child cult of Oliver Haddo (Aleister Crowley's "Moonchild") and the return to town of Jack MacHeath. Meanwhile, in a separate plot, Janni, the daughter of Captain Nemo, arrives in London hoping to escape her father's wish for her to succeed him.

Sexual perversion and violence against women has been a recurring theme in Moore's work (in his early classic, "Watchmen"), and repeatedly throughout the "League" books Moore seems to be depicting the nature of Victorian society (he did something similar in "From Hell", which also featured Jack the Ripper, though in a very different light to how he's shown here). Moore has taken some criticism for his use of rape as a plot device in the past, so those critics will find more to criticize here, as the poor Janni, violated by some wharfside scum, summons her father's men to wreak deadly vengeance on the waterfront before assuming her father's identity as Nemo. It's certainly not an act portrayed lightly, of course (and never was in his work), but as a plot element it can perhaps get a bit tiresome. Moore has already done many stories about how, as he ends here, human civilization runs on "monstrous deeds".

From a narrative perspective, this story repeats some of the problems I had with earlier iterations of this group: the main characters don't do or accomplish much in the course of the story, there's little character development (only, really, in Janni's case, and that's a fairly standard story that Moore doesn't add anything new to here), or any of the things that make Moore's best work special. The most notable feature is probably Moore's extensive use of written music, as both MacHeath and a seaside madame named Suki spend more or less all their screentime 'singing' (which comes across to the reader as rhymed narration or monologues). This is a unique use of the comic book format that I'm not sure would really work in a visual medium, given the time that passes between panels of the song. As with Moore's "From Hell", there's a great deal of criticism of Britain's class structure here, and the hypocrisy of the upper class of this era. Kevin O'Neill's art is customarily good.

This is probably the best whole installment of the "League" franchise since the original volume in 1999. All the same, I cannot escape the feeling that there are more interesting things Moore could be doing with his time.

5 of 5 people found the following review helpful:

The League Returns!, May 22, 2009

by Daniel V. Reilly

THE LEAGUE OF EXTRAORDINARY GENTLEMEN, Alan Moore & Kevin O'Neill's motley crew of Victorian-era literary figures, returns for a fourth outing, and the results are extraordinary, indeed.

The first in a trilogy, CENTURY: 1910 sees an modified League, consisting of Mina Murray, Allan Quatermain (Masquerading as his own son, thanks to his newly immortal condition, as seen in THE LEAGUE OF EXTRAORDINARY GENTLEMEN: THE BLACK DOSSIER), Carnacki, Raffles, and Orlando, dispatched by Mycroft Holmes to prevent the apocalyptic vision received by Carnacki from becoming a reality. To say more about the story would do potential readers a disservice. (I will say that the story involves Captain Nemo and his equally hardcase Daughter Janni, the Ripper murders, Aleister Crowley, and Bertolt Brecht and Kurt Weill's musical THE THREEPENNY OPERA. An odd, but pleasing, mixture.)

The misgivings I had at the end of Volume II of LOEG still hold true, to an extent: Without the depraved personalities of Hyde, Griffin, and Nemo, the remaining members of The League are less than interesting. Mina and Allan are as boring as ever, and Raffles and Carnacki are not much better. Only Orlando delivers even a fraction of the personality that's been missing since Hyde and Griffin exited Moore's grand stage. However, the "new" characters (New to More's playground, at least- Jenny Diver, Jack MacHeath, Suki Tawdry, Oliver Haddo, and Norton, the "Prisoner of London") make for some interesting moments, and O'Neill's art is as grotesquely lovely and detailed as ever. The League itself, as always, is more of a group of passive observers than active participants- They seem very ineffective for such a highly-regarded team. However, I enjoyed the book immensely, and I wish there wasn't going to be the inevitable years-long wait before the next chapter. (Just as an aside, Moore, as usual, doesn't completely play fair with the reader, having a very important section of the book, Nemo's dialogue with his daughter, written in a completely untranslated foreign language. Jess Nevin's annotations for CENTURY: 1910 provide a complete translation, as well as invaluable background information that make the reading experience much more pleasurable for people who are not steeped in Victorian literature. The annotations for CENTURY:1910 are easily found online through a Google search, and are well worth hunting down.)

6 of 7 people found the following review helpful:

Pompous and overly self-satisfied, October 1, 2009

by Axton Blessendon, Jr.

Don't get me wrong -- I enjoyed the first "Extraordinary Gentlemen" series (and hated the movie) but I found this volume to be a bit dull, and couldn't help detecting a strong whiff of self-satisfaction wafting out of the script. "What a clever boy am I!" is the constant undercurrent to it all, even though Moore seems to have little new to offer his readers that we haven't seen before, time and again. Plus, the story is so slow-moving and inert -- I found it a chore to get through, particularly the extended "musical" sequences that are intended as an homage to Brecht and Weill: sheer torture. This was okay, I guess, but personally I found myself frequently bored with most of the book. (Axton)

1 of 1 people found the following review helpful:

The League is back, January 6, 2010

by Anasui

Alan Moore needs no introduction; he's often considered by critics and readers worldwide one of, if not THE, best comic book writer of all times, and it's hard to disagree if you take a look at the massive amount of masterpieces he wrote. When he started his "League of Extraordinary Gentlemen" project, in which he estabilishes an alternate world where famous literary characters are being gathered by the British Intelligence to investigate and stop something that no man can stop, many people thought it was a bit lightweight compared to some of his most famous works, at least when the first issue came out. At the end of the first Volume, tide had turned completely and "Tloeg vOLUME 1" is considered onne of the most exciting, fun and well writtten comic books of the last twenty years. Then Volume 2 came out and praise was still immense. Then Moore decided to make a sort of spin off in which he narrated the origin of the League; this book, called Black Dossier, was still much praised but it also brought some detractors since it's more an experimental book. Although I enjoyed it immensely (because it's still tremendously compelling), many people felt like it lacked the fast pacing action of the original books (which is untrue, but LOEG V1 was so fun I can see where those complaints come from). Now, with VOLUME 3 Moore and O'Neill, whose drawing skills are really top notch, are back to a more traditional storytelling, delivering the same quality and groundbreaking attention to detail we've all come to expec from this dynamic duo. Moore writes a dark story in which a evil cult wants to create something that could put an end to everything we know..starting in London, 1910. The League is back: Mina Murray, Orlando and Allan Quatermain and their new companions are back on the streets, but this time it's hard to believe they can prevail...

I've already covered most of Alan Moore's well known writing skills, but let me spend some words about mr. O'Neill. He puts about as much attention to detal as Moore, his tremendous effort is immediately recognizable, and there's a splash page so beautiful you'll find yourself looking at it over and over

do yourself a favour. Are you a comic book lover? Go out and buy LOEG Volume 1 and see if you like it. You WILL, and proceed to buy everything League related, including this little book which is the first part of a three issues saga that will reach its spectacular and epic conclusion in London, 2009. Next volume, 1960, is set for April. You don't want to find yourself unprepared don't you?

7 of 10 people found the following review helpful:

Alan Moore back at full throttle, May 15, 2009

by Eric Grunin

After the diffuse "Black Dossier", this is a terrific return to form. There were times when it was so good I gasped out loud.

The title of this first installment (of three) is "What Keeps Mankind Alive?", and if that doesn't excite you--if you don't get that he's taking on The Threepenny Opera--then you probably won't get this book at all. The way Moore's "Jenny Diver" is entangled with that of Brecht is by itself worth the price of admission.

The League, such as it is, now consists of three immortals: Mina Murray, Allan Quartermain, and Orlando; plus Thomas Carnacki, the Ghost Finder, and the Gentleman Burglar, A.J. Raffles.

I can't say more without spoiling things, alas, but I will mention that the "Earl of Gurney" who plays a significant (but unseen) role in the denouement is the protagonist of Peter Barnes's brilliant black comedy "The Ruling Class."

It's not an action comic, and it's not a Hollywood movie. The heroes aren't always central, and they sometimes fail. It's much more like a prose novel, where characters come and go and not everything gets spelled out. Moore's allusions here are less universal than in the first LoEG, but it's worth chasing down the footnotes. (The prose backmatter incorporates parodies of Clarke's "2001" and Reage's "Story of O", among other surprises.)

I need also to say that this is the best work I ever seen from Kevin O'Neill, which is saying something.
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The League of Extraordinary Gentlemen: Century 1910